Setting a deadline: Wednesday


I've been adding and replacing some content so it expands the world building and the overall experience. In the end the game will quite possibly have about half an hour worth of content, currently half of that is done. A new 'feature' that I'm including is a progression indicator, so you know if there's more text to be read. It's a fairly simple thing, yet I've missed this during the game jam.


Otherwise things are fine, added particle effects, fixed some bugs along with some readability issues, and set up some preventive measures against the game breaking, but there's still quite a bit to do, and as such I'm setting a deadline for myself: I will complete and release the finished version of the game this Wednesday (18th Jan). I've found that I get too lax sometimes in terms of time, so this will be a necessity to be able to move on with this and my other projects.


The game will be available for free, albeit I did dabble with the idea of putting a price on it, based on how even some 'joke' games or literal 3 minute 'experiences' charge people a couple of dollars, but decided against it. The story itself is self contained, but I feel like it's more so a prototype / short prequel if anything. However if there's enough interest, I'll focus on expanding it into a full game. Please do show your support by either commenting or sharing the completed version when it's out, if you'd like more of it.

Get Internet Detective Club

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.