Speech


Down the line, while working on one of the most important scenes I ran into trouble with visibility. There's a perspective change that happens, which affects the way dialogue is displayed. The issue is that said dialogue becomes harder to read, so ultimately I 'had to' change the way it's presented. Decided to employ the usage of speech bubbles, which solves the problem and makes for a great look, but now it presents another problem: continuity. The overall style is now broken, so in order to 'fix' this, I'm now redoing the way text is presented through out. Yet again more work, but if it makes the end product work a lot better, there's no reason for me to not do so.

I've also been working on the more creepier aspects, if you've checked the game's page recently, you've probably noticed this little fella. He's super cute, adorable, and only wants to hug you. Won't you give him some of your insides?

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